Back in early November, I wrote about NSF:MW and how it was the nail in the coffin for the NFS franchise. Yet, over a month (almost TWO months, in fact) later, I am still playing the game. Why? Because at its core, driving around in different cars in different races to meet various goals is actually pretty fun. Of course, the things I didn't like I still don't like: landing perfectly in grass but being told I "crashed" because it was in a "closed" area of the game, multiplayer, etc.
I have been systematically riding in each of the available cars, completing all the races for each car, trying to have gold medals for every car and every race in the game. It's an upgrade thing, I think. It is the challenge and satisfaction of meeting the goals set. It is crashing into cop cars in order to start an all-out blitz against me. It is racing through traffic at 190+ mph trying not to hit anyone. It is making killer jumps.
I think the reason I keep playing is because I understand the game much better as an arcade racer than as the game I *thought* it was going to be. I do not often participate in DLC add-ons, but for less than the price a lot of iOS apps, I bought the Speed Pack. I am now zipping around the city at 200+ in several vehicles, and it is a fun game.
I still don't play multiplayer. I still hate the sorta-open world. But, I have to admit I do enjoy the game for what it is more than I don't like it for what it isn't.
Original article appears here:
http://www.poppedinmyhead.com/2012/11/nfs-most-wanted-2012-nail-in-coffin.html
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